What is it?
GameCheetah is an AS3 SWC library designed to take out all of the boring parts of game development in FlashDevelop or FlashBuilder.
What does it do?
If you want to skip directly to implementing the game mechanics for your next game instead of optimizing and managing graphics, sound and collision detection, then this engine is made with you in mind!
GameCheetah was originally inspired by FlashPunk another AS3 game creation library, but focuses on areas where performance and workflow could have improved.
Open source projects used:
- collision-as3, Martin Kallman (c) 2012
- FlashPunk, Chevy Ray Johnston and contributors (c) 2013
- MinimalComps, Keith Peters (c) 2011
- BindMax, Oyvind Nordhagen (c) 2011
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/
Flash Games created using GameCheetah can be for commercial purposes as long as proper attribution is given. By default, a list of all required attribution is built into your game's context menu. If this is not tampered with, no further attribution is required, but very much appreciated.